<aside> 🔥 Chaos PvP: “Newly created” characters should not request a Reaper’s Mark immediately.

</aside>

Conflict is a roleplay mechanism. In-character confrontation should be the byproduct of in-character reasoning and roleplay and not the result of animosities between players. See Player Misconduct for more. Two characters may hate each other in-game but, nevertheless, respect one another out-of-character. "Griefing" will not be tolerated - and may result in being temporarily or permanently banned.

<aside> 💡 All PvP must, at a minimum, abide by the following guidelines before battle:

</aside>

<aside> 💡 Note: Reaper Marks provided for “self-defense” must set the entire server to Hostile.

</aside>

<aside> 💡 Don't just attack another character. Players should engage in roleplaying opportunities prior to combat so as to give one another an opportunity to set the appropriate combat modes.

</aside>

"Right to Flee"

The "Right to Flee" is undertaken as follows:

  1. Whereas a character has become involved in any PvP situation;
  2. Whereas a character is capable of maneuvering without penalty (ex., not Paralyzed);
  3. A character may "run" and flee to safety; and,
  4. It is the opponent's responsibility to give chase.

Special Rules for Assassination (Reaper’s Mark)

  1. Firstly, Dungeon Master approval is required.