<aside> 🔥 Chaos PvP: “Newly created” characters should not request a Reaper’s Mark immediately.
</aside>
Conflict is a roleplay mechanism. In-character confrontation should be the byproduct of in-character reasoning and roleplay and not the result of animosities between players. See Player Misconduct for more. Two characters may hate each other in-game but, nevertheless, respect one another out-of-character. "Griefing" will not be tolerated - and may result in being temporarily or permanently banned.
<aside> 💡 All PvP must, at a minimum, abide by the following guidelines before battle:
</aside>
**Hostile**
to one another.Hostile
in the player list. Until a resolution is made between characters, they must both remain Hostile
to one another. The only exception is when both players are participating in the same event led by a DM, and their **Hostile**
status interferes with the mechanics of group-play.**Hostile**
. This is performed through a TELL.<aside>
💡 Note: Reaper Marks provided for “self-defense” must set the entire server to Hostile
.
</aside>
<aside> 💡 Don't just attack another character. Players should engage in roleplaying opportunities prior to combat so as to give one another an opportunity to set the appropriate combat modes.
</aside>
The "Right to Flee" is undertaken as follows: