Death has been modified on Haze and does not merely occur when a character hits 0 Hit Points. At 0 HP, a character will fall prone and will be unable to move or take action. It then "bleeds out" periodically moving closer to death at -1 HP every few minutes. However, there is a small chance you will stabilize and begin to recover HP.

Near-Death Trauma: When you bleed out and get saved by somebody your body will need time to heal. This means you won't be able to run about or fight until you recover completely.

At -25 HP, characters suffer Permadeath and travel to The Fugue Plane, where ther is no escape. It is now time to log out, take a deep breath, and consider writing up a new player character.

In almost all instances, your character's death is final (see Permadeath ). Players can petition Dungeon Masters if they consider a wrongful death due to exceptional or unusual circumstances beyond their control. However, manage your expectations for timely case resolution.

Be aware that Dungeon Masters employ an audit system that can review server artifacts to verify claims. Still, it is vital to take screenshots and maintain chat logs, particularly when Player Misconduct is involved.

"Running to the kitchen to turn off your kettle will not result in the restoration of a player character."

If you are slowly "bleeding out" and would like to speed up the process, you can use the chat command !suicide to end your character immediately.

You will be sent to the Fugue.